Eko Sol wrote:1) Not entirely sure why this thread continues to get bumped
2) Yes, I have to agree Double Damage mod and Triple Damage mod rails are frustrating but my incubus fits survives two shots. I know when I have been hit by it so I just get away and press the down button and the get to harassing the hell out of it. Obviously, in the dom maps there are some terrible players who just end up so deep in their own red it's disgusting.
3) If two tanks are brought out and then, suddenly, it's impossible to bring out another vehicle then that is because they control the map. It isn't imbalance. Everyone spawns in with plenty of time to summon a vehicle and press the down button and zoom in at the enemy redline and see what they are calling in.
4) I've re read through the forum and I'm having hard time finding any evidence that vehicle vs vehicle is so imbalanced. TTK is about the same as Inf vs Inf. In perspective, it makes sense that Vehicle vs Vehicle battles aren't prolonged. They are bad enough when two triple rep middy's with blasters are up against eachother.
If one team achieves vehicle dominance where the other team is either completely unable to bring in a vehicle then, in 90% of the cases I have witnessed, a sign of skill on their part and not a sign of imbalance.
Keep complaining though. I'm excited for my MLT missile tank to be able to be on better footing against expensive rail tanks.
2) My Python gets one-shotted....
3) No comment. Wait, actually, the overview map doesn't always show everything. Firstly, when something's being called in, you only see the RDV, and then sometimes the vehicle itself doesn't get rendered until a bit later. Also, the overview map has on multiple occasions showed that there were no enemy tanks on the field, but a few moments after I resume rolling on the ground an enemy tank suddenly appears out of nowhere, and I'm surprised as I did not see it while scanning the whole overview map.
4) The current TTK would be fine if it were between two opponents of equal SP investment (and maybe even ISK, as a proto turret deals much more damage). However, it's not fine when someone with 0 SP can fit up a glass cannon and 2-3 shot any tank out there.